Hey, Trailblazer! If you're hunting for a reliable Cavern of Corrosion to farm Physical and Break Effect relics in Honkai: Star Rail, Path of Jabbing Punch is still one of my favorite early-to-mid-game stops in 2026. I remember unlocking it during The Stars Are Cold Toys and thinking it was just another robot fight. Then I saw the blessing: Lightning DMG dealt by allies increases by 75%. That one line changes everything. This cavern is on Herta Space Station, and it asks you to clear two waves of Automatons for a shot at Champion of Streetwise Boxing and Thief of Shooting Meteor. If you want the rewards without wasting Trailblaze Power, let me walk you through what I do.

What Is Path Of Jabbing Punch Cavern?
Path of Jabbing Punch is a Cavern of Corrosion challenge. You unlock it while doing The Stars Are Cold Toys Trailblaze Mission on Herta Space Station. The special rule is simple but powerful: all Lightning damage from your team goes up by 75%. That means Kafka, Jing Yuan, Acheron, Serval, Moze, or any future Lightning carry you have in 2026 will absolutely shred this place. If you don't have a Lightning DPS, don't panic. Fire and Ice characters still do great work here because the Automatons are weak to those elements too.
The cavern costs 40 Trailblaze Power per run. You fight two waves. The first wave has a mix of smaller robots, and the second wave usually has the bigger threats. The enemies scale with the difficulty you choose, so you can start easy and work your way up.

Rewards: What You Actually Get
Here's the loot table. I always check whether I need either set before I spend my Trailblaze Power.
| Reward | Why It Matters |
|---|---|
| Champion of Streetwise Boxing | A Physical DMG set. Great for Clara, Sushang, Argenti, or any Physical DPS you're building. |
| Thief of Shooting Meteor | A Break Effect set. Excellent for Ruan Mei, Harmony Trailblazer, Boothill, Luka, and other break-focused units. |
| Credits | You can never have too many. |
| Trailblaze EXP | Helps you level up your Trailblaze Level. |
If you're building a Break team in 2026, Thief of Shooting Meteor is still a solid budget option. It may not be the absolute best-in-slot for every new character, but it gets the job done while you farm something fancier. Champion of Streetwise Boxing is also a nice starter set for Physical carries.
Enemies You'll Face
You'll run into four types of Automatons across two waves:
-
Automaton Grizzly
-
Automaton Spider
-
Automaton Hound
-
Automaton Beetle
Here's how I think about each one:
| Enemy | What It Does | My Tip |
|---|---|---|
| Automaton Grizzly | Hits hard and can be annoying if you let it act. | Break it fast or shield up. |
| Automaton Spider | Explodes when defeated, damaging nearby enemies. | Kill it first for free AoE damage. |
| Automaton Hound | Fast and can gang up on you. | Use AoE to clear them together. |
| Automaton Beetle | Can stall with shields or counters. | Break its toughness before bursting. |
The Spider is the key. If you kill it first, its death explosion damages the other enemies. That's free value. I always focus the Spider before anything else.
Difficulty And Enemy Levels
The cavern has multiple difficulty tiers tied to your Equilibrium Level. The game scales enemy levels up as you go. Here's a rough idea of what to expect. If your party is underleveled, drop down a tier. Trust me, the extra credits are not worth a 20-minute wipe.
| Difficulty | Equilibrium | Enemy Level (Rough) |
|---|---|---|
| I | EQ 0 | Around 10 |
| II | EQ 1 | Around 20 |
| III | EQ 2 | Around 30 |
| IV | EQ 3 | Around 40 |
| V | EQ 4 | Around 50 |
| VI | EQ 5+ | Around 60–80 |
My rule: don't let the enemies outlevel your main DPS by more than 5–10 levels. If you're struggling, lower the difficulty, upgrade your traces, and come back. The rewards are slightly better at higher tiers, but consistent clears beat one painful clear.
How To Beat Path Of Jabbing Punch Cavern

Here's my step-by-step plan:
-
Build around Lightning if you can. The 75% Lightning DMG bonus is huge. Acheron, Kafka, Jing Yuan, Serval, or any Lightning DPS will carry. If you have a Lightning sustain or support, even better.
-
Bring Fire or Ice for breaks. Fire Trailblazer, Himeko, Topaz, Gallagher, Jingliu, Gepard, Pela, and Ruan Mei are all useful here. You want to break the Automatons' toughness bars quickly.
-
Kill the Automaton Spider first. Its explosion damages nearby enemies. That's a free head start.
-
Use AoE attacks. There are multiple enemies per wave. Characters like Himeko, Jing Yuan, Argenti, or Acheron can clear the small bots fast.
-
Break before you burst. When an enemy is weakness broken, it takes more damage and delays its turn. Save your big ultimates for that window.
-
Bring a healer or shielder. Automaton Grizzly can hit like a truck. Luocha, Fu Xuan, Huohuo, Gallagher, and Aventurine all keep you alive.
-
Save one AoE ultimate for wave two. Don't blow everything on the first wave if you can help it.
Best Team Ideas For 2026
I like to run a core of one Lightning DPS, one Fire or Ice breaker, one support, and one sustain. For example:
-
Lightning DPS: Acheron, Kafka, Jing Yuan, Serval, Moze
-
Fire: Himeko, Topaz, Gallagher, Fire Trailblazer
-
Ice: Jingliu, Gepard, Pela, Ruan Mei
-
Sustain: Luocha, Fu Xuan, Huohuo, Gallagher, Aventurine
-
Support: Bronya, Tingyun, Ruan Mei, Robin, Sparkle
If you have Acheron, she can ignore some weakness mechanics, but the Lightning bonus still makes her even better. If you're using Kafka, pair her with a DoT teammate or a Lightning breaker. If you're using Jing Yuan, protect him so his Lightning-Lord can go off.
Final Tips Before You Farm
-
Match the difficulty to your team. Don't ego-challenge a tier you can't clear.
-
Use consumables if you're close to winning. A defense or damage buff can save a run.
-
Upgrade your traces and light cones. A few levels make a big difference.
-
Farm in batches. If you need Thief of Shooting Meteor, spend a few days' worth of Trailblaze Power here.
-
Use Self-Modeling Resin for the last stubborn piece. Don't burn yourself out chasing one perfect relic.
-
Remember that the Spider is your friend. Kill it first and let it explode.
Path of Jabbing Punch isn't the flashiest cavern in Honkai: Star Rail, but it's a dependable one. In 2026, with so many new relic sets and characters, it still has a place for Break Effect and Physical builds. I hope this guide helps you clear it faster and get the pieces you need. Now go punch some robots. 🥊